Age/Gender: 19, Male
Location: United Kingdom
Newgrounds Stats
Whistle Status: Normal
Exp. Points: 180 / 280
Exp. Rank #: 171,102
Voting Pow.: 4.09 votes
BBS Posts: 69 (0.07 per day)
Flash Reviews: 25
Music Reviews: 1
Trophies: 0
Stickers: 0
All Flash Reviews
25 Reviews | 4 w/ Responses
It seems you took a few of my ideas to heart, only a few problems but I happily play this game regardless.
First off is the lag, I am pretty certain you cant do much about this but could you try to find a way to reduce it, no matter what I do once the fighter count goes above 80 for anybody, the game begins to slow to a crawl.
Second is the last level in the campaign, I cannot see it in any way being possible, no ways in and nowhere to get an attack multiplier.
As for bugs, although im not entirely sure but im pretty certain fighter bases shouldn't be able to break through the mine fields.
But regardless of those points, you've done a great job, and you've polished this game off nicely.
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Now I know.
The game is great fun, though it lacks variety, the sheer entertainment of building your own mountain of bodies makes up for it.
One very annoying problem I can find however is the placement of the mofunzone link I am fully aware that they are sponsoring this, but several times I jumped towards that corner for a power up only to click on the link which left me idle for 5 seconds, instantly killing me and ending the game.
But other than that, great game.
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It's a good game however there are too many little problems for me to call this great.
First off was the slot machine, adding a luck basis into a game pretty much cripples a hefty chunk of the strategy.
Second problem was the fact that you have to preserve cash in early levels in order to stand a chance in the later levels, this is in no way a good idea, especially combined with the fact that your health meter doesn't seem to recharge, causing me to either cripple myself early game or stand no chance later on.
On another note, some of my towers vanished partway through the game, as in I couldn't see them but I could see the shots they were firing I assume this is partly to do with the isometric view but mainly because of other pieces of terrain (trees in particular) blocking my view.
Good points are the fact that there is plenty of variety and strategies within the game for players to adapt to their own methods, and the levelling up system works nicely.
Another note I liked was the fact that you have to flatten certain blocks in order to position towers where you wanted them, causing the choice between less cash or a poorly placed tower adding another element of depth to the game.
The spells were interesting and particularly useful when that annoying lone enemy manages to creep through my defence, I also like the digging option despite the fact that it is very tedious and also has a luck basis.
Overall it's a good game, but you need to make it more strategy based rather than luck.
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"If anything can top Waterlollies, this is it."
The sudden change from cute and humorous to heavily serious was expected but not in such a sharp contrast, however you have executed it perfectly.
Ironically the switch to serious is probably what's getting the well earned 4.75 rating, due to pretty much anything that's cute on Newgrounds quickly being degraded by the select viewers.
Nothing I can really say that I haven't said before, amazing work, great story, can't wait for the ending.
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But overall its quite a good game
I got to the part where blood started flowing at the bottom of the screen before I finally died; it becomes a bit reliant on health powerups at that time.
The gameplay does get a bit repetitive after 4 or so levels, but it's a good little time killer if my mind can handle the ideas you somehow came up with.
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Plenty of variety, and rewards for playing well are a great addition to any game, the simple play style is worthwhile and this has kept me occupied for a few hours.
The only problem with the game is the length of time it takes to swing your sword, if there is a bonus item that speeds this up, I hadn't reached it yet, but basically whilst your fighting something on one side when a biter comes up from behind I get killed before I can react because the sword loop hasn't finished.
Barring that one problem, it's a great game.
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Thankfully you proved me wrong, I don't hate stickmen, though it took a little while for it to get started but when it did it was awesome, smooth animation and well drawn.
Two problems however, first was the use of a ton of blurring effects at the same time freezes the action for about a second breaking the flow.
Second, I didn't really understand the ending; I assume that's going to be revealed later though.
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This looks great, no argument there, I decided to watch from episode 1 after seeing this and I can see how you have improved.
The main problem I noticed as soon as the first fight started, I had to go back and watch that scene 5 times to see everything, just rather annoying, although the scene select helped remedy that problem.
As for the fights afterwards they were great, nothing wrong because I could see everything happening at once, nice music choice, smooth and creative animation.
Can't wait for the next.
Author's Response:
Thank you, I did expect some people to keep watching the first fight a couple of times before knowing exactly what happened. That just increases the rewatch value doesn't it? I'm glad you enjoy this series and watched it from the start. I can't wait for the next one too!
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Only two real problems I can think of, first is the lack of a minimap (or some form of warning a big fish is headed your way), its very annoying when you get eaten by a fish which appears right in front of you heading in your direction instantly killing me without warning.
Second it the lack of any different songs, the song your using is great, but I would like some variety.
Other than that, great, addictive game.
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You have a great game here, but a few additions would be nice.
For the start music, and possibly sound effects, it's rather tasteless without any and drains the fun.
More than just the basic attacking unit/defending unit would be nice too, something along the lines of a bomber designed for fighting the satellites and a specific anti air fighter would be a good idea, and it would also persuade people to try out various tactics.
To add to the last one, various defending units would also be good, perhaps one that does more damage to fleets passing by or, one that deals damage over a greater range. (I have yet to actually try the mine field)
Im not too sure if you can implement this but in a one on one fight most of the fleets just end up flying over each other whenever an attack is launched, it would be interesting with two stars attacking each other for the fighters to actually battle rather than just swapping ownership
The AI, is great, powerful aggressive, and it takes a while to beat, keep building on this and it will be one of the most enjoyable games on Newgrounds.
Author's Response:
Thanks for the pointers OmegaTalon, gives me something to go and ponder.
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